The way my interactive content is developed to reflect some of the fours sign-orders of Simulacra and Simulation.
- The first stage is faithful image:
In the video, there'll will real makeup palettes display in the scenes. - The second stage is the perversion of reality - signs and images do not faithfully reveal reality to us, but can hint at the existence of an obscure reality which the sign itself is incapable of encapsulating.
The missing palette is in gold and black. There's some of the items hidden in the video shows a hint of gold and make user think that those are the missing makeup palette. User is hinted but not really given the actual content.
The final answer is that the chocolate that wrapped in gold paper with a product label around it. The makeup palette is hidden underneath the product wrap and it somehow distorted the reality of the content. - Stage four - pure simulation.
I use the interaction of switching perspective form different person in the video to give pure simulation of how the incident happened and allowing user to peek the story from different person's world. Through connecting dots, user will then be able to know the complete story of the video.
| Inception |
| In wax museum where celebrities stand next to their wax statue and take photos of it. |
Some reference links:
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